Call of Duty: Modern Warfare 2 (2009)... perhaps one of the most legendary entry in the COD franchise, its multiplayer was fun, although they were some bugs, exploits, glitches and weapon balance issues that made it unplayable most of the time, but other than that, it was an almost perfect gameing experience, so with that being said, campaign should be perfect... Right?
While some of the main characters personalities made them likable and memorable, the story of the campaign is a narrative, nonsensical mess! the first twolevels (not counting the tutorial mission) were ok, but after the second mission, you know, THAT ONE... it went downhill... what was Infinity Ward thinking!? How in their minds they though this mission, and the rest of them, was a good idea!?
Ok, im going tangent here, i could talk hours upon hours how badly writen the story was and how the layout for some of the levels make no sence at all (but if you like the story of the campaign and the level layout, good for you), but the biggest offender here in my opinion is the weapon choices for the factions in the campaign...
DEAR GOD ALLMIGHTY. THE WEAPONS CHOICES FOR THE FACTIONS... ARE ABYSMAL.
Don't get me wrong, these weapons are perfect for multiplayer, but it makes ZERO sence for almost all branches/factions/sides in the campaign, even for a Call of Duty game.
They have a chance to fix it with the remastered edition, but they blew it, all of the branches/factions/sides STILL use the nonsensical arsenal and for me, this is downright infuriating, so for that i say: !@#$. THE. REMASTER! (but if you like the remaster, good for you).
With that being said, this list will include what weapon is in the game, what is right and wrong, and suggest better choices for almost all of the factions of the game for the Campaign and Special Ops modes: LET'S GET INTO IT :)
LIST STATUS: COMPLETE.
WARNING: THIS BLOG CONTAINS SPOILERS FOR THE GAME, IF YOU HAVEN'T PLAYED THE GAME, DO IT NOW BEFORE READING THIS, YOU HAVE BEEN WARNED!!!
Standing in for the M9 (again), the Beretta 92SB appears in-game as the sidearm of:
Afghan National Army
"Brazilian Militia" (Three gunmen, which may or may not be undercover agents serving the Brazilian Federal Police, disguised as the Brazilian Militia, use the Beretta 92SB to try aprehend Rojas' Assistant, in which they fail... miserably)
F.S.B. (Federal Security Service, Russian equivalent of the American F.B.I.)
Inner Circle Ultranationalists (Makarov's Personal Black Market Arms Dealers/P.M.C.s/Terrorist Army)
Middle Eastern OpFor (Since the Mission "Team Player" takes place in Afghanistan, it could be possible that the Middle Eastern OpFor in the mission could be in fact the Taliban or the same OpFor from the previous game somehow, but this is just speculation, so, for the sake of simplicity and weapon variety, i will use the pre-2016 taliban arsenal for reference)
Shadow Company (General Shepherd's Personal P.M.C.)
Spetsnaz
Task Force 141 (Multi-National Task Force possibly based or inspired on the real life S.H.A.E.F.)
U.S. Army Rangers
U.S. Navy SEALs
VDV Airborne Troops (Lore in-game states that, in the Call of Duty Universe, the Ultranationalist Party won the Russian 2016 Elections, either fairly or by stealing the election or winning the war in the previous game somehow, who knows, but for some reason, the VDV Airborne Troops are incorrectly depicted as the Main Ground Forces of the Russian Federation, which for some unfathomable reason, are missing from the game).
Zakhaev Airport Security Guards
Model in-game of the Beretta 92SB (which was ported from COD4) is slighly smaller than it's real life counterpart and the Magazine has a non-flat baseplate.
The Extended Magazine attacment incorrectly holds 25-Rounds instead of 20-Rounds.
Incorrectly classified as the M9.
Incorrectly used by:
Afghan National Army
"Brazilian Militia"
F.S.B.
Inner Circle Ultranationalists
Middle Eastern OpFor
Shadow Company
Spetsnaz
Task Force 141
U.S. Army Rangers
U.S. Navy SEALs
VDV Airborne Troops
Zakhaev Airport Security Guards
Why all of the branches, factions and sides in-game would use a 1980-era Beretta which was produced specifically for the U.S. Air Force?
Better Choices:
For the:
Afghan National Army
U.S. Army Rangers
U.S. Navy SEALs
Genuine Beretta M9 (A.N.A./U.S. Army Rangers/U.S. Navy SEALs)
The Heckler & Koch USP appears (again) as the "USP .45" in-game as the secondary sidearm of:
F.S.B.
Inner Circle Ultranationalists
Shadow Company
Task Force 141
U.S. Army Rangers
U.S. Navy SEALs
VDV Airborne Troops
Model in-game has (again) some visual alterations including:
An incorrect extended barrel
An unusable Viridian X5L Gen 1 Laser Sight/Flashlight combo
A Mk 23 Rear Sight
At some point durning the development of Call of Duty 4: Modern Warfare (in which the model was ported on), the USP .45 was supposed to be a Heckler & Koch Mark 23, but it was changed to a Heckler & Koch USP for unknown reasons.
The Extended Magazine Attachment incorrectly holds 18-Rounds on a 12-Round capacity magazine, while 18-Rounds for the USP platform does exist, they are not available for the USP ingame, 18-Round Capacity magazines (chambered in 9x19mm) are only available for the Match, Expert and Elite models.
Incorretly used by:
F.S.B. (Very out-of-place)
Inner Circle Ultranationalists (Very out-of-place)
Shadow Company (out-of-place, kind of...)
Task Force 141 (out-of-place, kind of...)
U.S. Army Rangers
U.S. Navy SEALs
VDV Airborne Troops (Very out-of-place)
Better Choices:
In General: Genuine Heckler & Koch USP Model.
For the Inner Circle Ultranationalists: ALFA Combat.
For the F.S.B./VDV Airborne Troops/Zakhaev Airport Security Guards: GSh-18 (as an uncommon weapon).
The M1911 appears (again) designated as the "M1911 .45" as another sidearm chambered in .45 as a mostly decorative/storywise/unusable (kind of) sidearm of:
"Brazilian Militia" (in the Mission "Takedown", the "Brazilian Militia" use the "M1911 .45" to threaten Rojas' assistant, after they are gunned down, it magicaly switches into the Beretta 92SB).
F.S.B. (In their Holsters for some unfathomable reason, if ther main weapon runs out of ammo they will swich to the "USP .45").
Shadow Company (Appears in the Mission "Loose Ends" only).
Task Force 141 ("Soap", Price and "Ghost" use the "M1911 .45", Price must have more than one "M1911 .45" in his Arsenal)
VDV Airbone Troops (In their Holsters for some unfathomable reason, if ther main weapon runs out of ammo they will swich to the "USP .45")
Zakhaev Airport Security Guards (In their Holsters for some unfathomable reason, if ther main weapon runs out of ammo they will switch to the the Beretta 92SB).
Model in-game was ported from Call of Duty 4: Modern Warfare, but its apperance has been slightly changed, now it has a pale silver brushing with pale G-10 Gunner grips and it resembles the Springfield Armory Loaded M1911A1.
The "M1911 .45" can only be used in the Bonus Mission "Museum".
Better Choices:
For "Soap" and Price: WWII-era M1911A1.
For "Ghost": Kimber ICQB MEU (SOC) Pistol.
For the F.S.B./Shadow Company/VDV Airborne Troops/Zakhaev Airport Security Guards: See USP .45 notes for details.
A Beretta 92SB, visualy altered and modified to resemble the Beretta 93R, appears as the "M93 Raffica", the only burst-fire machine pistol in the game used by:
Inner Circle Ultranationalists
Shadow Company
Task Force 141
VDV Airborne Troops
As previosly mentioned, the model in-game of the Beretta 92SB has moderate visual modifications including:
A DLP Tactical UMP-1 Universal Pistol Scope Mount, the visual selection picture in the "Create-a-Class" menu however depicts the with a Survival Consultants International WOR4 TacRail attachment.
A ficticious shoulder stock inspired by the real life (and more appropiate) shoulder stock.
Equipping the Extended Magazine attachment gives the "M93 Raffica" a 30-Round capacity magazine, no such 30-Round capacity magazines were ever produced for the Beretta 93R in real life.
Incorrectly used by:
Inner Circle Ultranationalists (out-of-place, kind of...)
Shadow Company (out-of-place, kind of...)
Task Force 141 (out-of-place, kind of...)
VDV Airborne Troops (Very out-of-place)
Better Choices:
For the Inner Circle Ultranationalists/VDV Airborne Troops: OTs-23 Drotik.
For the Shadow Company/Task Force 141: Genuine Beretta 93R.
The Glock 17 appears in-game designated as the "G18", the only full-auto machine pistol in the game used by:
Brazilian Militia
Middle Eastern OpFor
Shadow Company
Spetsnaz
U.S. Navy SEALs
U.S. Army Rangers
VDV Airborne Troops
Model in-game is in fact the Glock 17, as evidenced by it's model which has:
An olive-drab green frame, which is only avaliable for the Glock semi-auto series.
Despite being modeled after the 3rd generation of the Glock, it's finger grooves and magazine release are missing.
The selector switch on the left side of the back of the "G18" is missing.
The sights of the "G18" are a hybrid/mix of the Glock white square U-notch and a modified aftermarket 3-dot Glock sight in which the middle dot of the sight was removed.
Incorrectly used by:
Brazilian Militia (How did a terrorist-alligned militia got ahold of a full-auto Glock?)
Inner Circle Ultranationalists
Middle Eastern OpFor (How did the OpFor got ahold of a full-auto Glock?)
Shadow Company (out-of-place, kind of...)
Spetsnaz
Task Force 141 (out-of-place, kind of...)
U.S. Army Rangers (out-of-place, kind of...)
U.S. Navy SEALs (They have full-auto SMGs, why would they need a full-auto Glock? still...)
VDV Airborne Troops
Has an incorrect capacity of 32-Rounds in the campaign but a correct capacity of 33-Rounds in multiplayer.
Better Choices:
For the Brazilian Militia/Inner Circle Ultranationalists/Middle Eastern OpFor: Vz. 61 Å korpion.
For the Shadow Company/U.S. Army Rangers/U.S. Navy SEALs: Genuine Glock 18.
The BrĆ¼gger & Thomet MP9 appears in-game used by:
F.S.B.
Inner Circle Ultranationalists
Middle Eastern OpFor
Shadow Company
Zakhaev Airport Security Guards
Correctly used by:
F.S.B.
Zakhaev Airport Security Guards
The F.S.B. Alpha Counterterrorist Unit and Russian Law Enforcement Units adopted the MP9 as their PDW of choice.
Incorrectly classified as the TMP, the TMP was originaly designed by Steyr, but the design was sold to BrĆ¼gger & Thomet in 2001.
Model in-game has minimal visual alterations including:
A strangely designed ejection port
Strangely designed left and right rails
Has an incorrect capacity of 32-Rounds on a 30-Round magazine in the campaign, the MP9 has a correct capacity of 15-Round magazine in multiplayer, the extended attachment has a capacity of 25-Rounds, this is correct as well.
Incorrectly used by:
Inner Circle Ultranationalists (out-of-place, kind of...)
Middle Eastern OpFor (Very out-of-place)
Shadow Company (out-of-place, kind of...)
Better Choices:
In General: Original Steyr TMP, Proper MP9 model.
For the Inner Circle Ultranationalists: M-93 Kratka.
The Heckler & Koch MP5K appears in-game as the main SMG used by:
Brazilian Militia
F.S.B.
Inner Circle Ultranationalists
Middle Eastern OpFor
Shadow Company
Spetsnaz
U.S. Army Rangers
U.S. Navy SEALs
VDV Airborne Troops
Model in-game has minor visual alterations including:
An MP5K Rail Intregated System JG202 mounted on the MP5K which makes it resemble the Airsoft Jing Gong MP5K.
The 3rd person model is incorrectly depicted with a 15-Round magazine, the 1st person model and the Create-a-Class icon menu has the correct 30-Round Capacity magazine.
Incorrectly used by:
Brazilian Militia (Very out-of-place)
F.S.B. (Very out-of-place)
Inner Circle Ultranationalists (Very out-of-place)
Middle Eastern OpFor (Very out-of-place)
Spetsnaz
Task Force 141 (out-of-place, kind of...)
U.S. Army Rangers
U.S. Navy SEALs (kind of... the Navy Seals use the MP5KN, a modified Version of the MP5K with a "Navy" trigger group)
The KRISS Super Vector SMG appears in-game as the PDW used by:
Brazilian Militia
Inner Circle Ultranationalists
VDV Airborne Troops
Shadow Company
Spetsnaz
Task Force 141
U.S. Navy SEALs
VDV Airborne Troops
Ultranationalists
Model in-game is the original prototype of the TDI Vector equipped with a TDI/KRISS Gen I Vector Stock with a KRISS 25+ round extended Glock magazines.
Has an incorrect capacity of 30-Rounds in the campaign and multiplayer instead of 25-Rounds and the Extended Magazine has an incorrect capacity of 45-Rounds instead of 30-Rounds.
Incorrectly used by:
Brazilian Militia
Inner Circle Ultranationalists
Shadow Company
Spetsnaz
Task Force 141
U.S. Navy SEALs
VDV Airborne Troops
By the time the original Modern Warfare 2 was released in 2009, the Vector was still in prototype stage... so how all of these branches/factions/sides were able to get a American made Prototype SMG? What is this Black Ops 1?
The IMI Mini Uzi appears (again) in-game as the compact SMG used by:
Brazilian Militia
Inner Circle Ultranationalists
Middle Eastern OpFor
Spetsnaz
Task Force 141
U.S. Army Rangers
Correctly used by:
Brazilian Militia
Inner Circle Ultranationalists
Middle Eastern OpFor
Task Force 141
It makes sence that the Mini Uzi is used by the Brazilian Militia, Inner Circle Ultranationalists and the Middle Eastern OpFor, as they acquired the Mini Uzi through the Black Market, as for Task Force 141, it also makes sence that an Elite Multi-National Task Force use the Mini Uzi as a reliable, backup SMG.
Model in-game is incorrectly depicted as having a closed bolt and the chargeing handle is incorrectly depicted as reciprocating.
The Extended Magazine has a Incorrect capacity of 48-Rounds on a 50-Round Magazine.
The FN P90 TR appears (again) in-game as the only caseless PDW used by:
Inner Circle Ultranationalists
Spetsnaz
Shadow Company
Task Force 141
VDV Airborne Troops
U.S. Army Rangers
Correctly used by:
Shadow Company
Task Force 141
It makes sence that both the Shadow Company and Task Force 141 use the P90 as their PDW of choice (for obvious reasons).
Equipping the Extended Magazine attachment gives the P90 a 75-Round capacity magazine, no such 75-Round capacity magazines were ever produced for the P90 in real life.
The magazine of the P90 is incorrectly depicted as non-translucent, again.
Incorrectly used by:
Inner Circle Ultranationalists
Spetsnaz
U.S. Army Rangers
VDV Airborne Troops
According to IMFDB, the P90 was used by the F.S.B. Alpha Group and the Spetsnaz as part of a test program in the 2000s, but it has been since phased out of service.
Better Choices:
For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: PP-19 Bizon-2.
The magazines of the "AK-47" are in fact Finnish-made AK Polymer Magazines.
The final model in-game resembles the G&P AK Tactical Conversion Kit, which has similar attachments to the above mentioned items.
Anachronistically and Incorrectly designated as the AK-47, that being the original AK-47s Types I, II and III made in 1947 (obviously).
Incorrectly used by:
Brazilian Militia
Inner Circle Ultranationalists
Middle Eastern OpFor
Spetsnaz
Task Force 141 (out-of-place... kind of)
U.S. Army Rangers (what?)
U.S. Navy Seals (WHAT?!)
VDV Airborne Troops
Why, in the merciful living, F***, would Infinity Ward, make a extremely inaccurate and completely out-of-place airsoft hybrid refurbished lookalike of the old AK-47 and AK-74 models!? let along make all of the above mentioned branches/factions/sides in-game even use it!? Mikhail Kalashnikov must be twisting on his grave!
Better Choices:
For the:
Brazilian Militia
Inner Circle Ultranationalists
Middle Eastern OpFor
Original AK-47 Models Type I, II and III (avaliable for the Brazilian Militia, Inner Circle Ultranationalists and the Middle Eastern OpFor as uncommon or rare weapons in their arsenals).
AKM, AK-74 (Brazilian Militia/Inner Circle Ultranationalists/Middle Eastern OpFor).
For the U.S. Army Rangers/U.S. Navy SEALs: Barrett REC7.
For "Soap" in the Mision "Cliffhanger": HK416 (For Assault Role). HK417 with 20-inch barrel, supressor and telescopic sight (For Sniper Role).
For Price in the Mission "The Gulag" and "Roach" in the Mission "Loose Ends": Any of the above mentioned AKs used by the Russians as captured equipment, except the AN-94 for "Roach".
An "M4A1" appears in-game as the main carbine used by:
Afghan National Army
Inner Circle Ultranationalists (Used by Pfc. Allen and Makarov's Goons in THAT ONE Mission that i shall not name)
Shadow Company
Spetsnaz
Task Force 141
U.S. Army Rangers
U.S. Marine Corps (Unplayable Faction in-game)
VDV Airbone Troops
Model in-game has several visual alterations, these include:
An A.R.M.S. #50C-TR S.I.R. system
A flip-up PRI front sight gas block
An A.R.M.S. #40L rear back up iron sights including a triple loop ambi sling adapter receiver end plate
A KAC foregrip which only visible in the 1st person model, the 3rd person model does not have the grip, for some unfathomable reason.
Final model in-game visualy resembles the Airsoft Tokyo Marui M4A1 S-System.
Incorrectly used by:
Afghan National Army
Inner Circle Ultranationalists
Shadow Company
Spetsnaz
Task Force 141
U.S. Army Rangers
U.S. Marine Corps
VDV Airbone Troops
The Spetsnaz GRU and the Alpha Group use several variants of the M4/M4A1, in very limited numbers, still incorrect that the VDV Airborne Troops adopted the M4/M4A1 for service, also an airsoft M4A1 Lookalike that all factions use? No thanks.
Despite being in-game at launch, it is not used by the U.S. Navy SEALs in the campaign in any way (an original M4A1, not the in-game airsoft one).
Equipping the Extended Magazine attachment gives the M4 a 45-rounds capacity magazine, no such 45-rounds capacity magazines were ever produced for the M4 in real life.
Better Choices:
For the:
A.N.A.
U.S. Marine Corps
U.S. Army Rangers
U.S. Navy SEALs
Genuine M4A1 (A.N.A./U.S. Army Rangers/U.S. Marine Corps/U.S. Navy SEALs)
The M16A4 appears in-game as the main burst-fire rifle used by:
Afghan National Army
Shadow Company
Task Force 141
U.S. Army Rangers
Model in-game has a minor alteration, the M16A4 is equipped with an incorrect IMI Defense MRS-M handguard in which is depicted with less ventholes that are slightly misplaced, instead of the KAC M5 RAS railed handguard.
"Correctly" used by:
Afghan National Army
Shadow Company
Task Force 141
U.S. Army Rangers
While it's use for the above mentioned factions is correct, it is strange that the M16A4 is equipped with a IMI Defense MRS-M handguard, thus making it a non-military variant.
Better Choices:
For the A.N.A./Shadow Company/Task Force 141/U.S. Army Rangers: M16A4 with a proper KAC M5 RAS railed handguard model, M4 Carbine.
For the Shadow Company (as an additional choice): SR-16.
The FN SCAR-H CQC rifle appears in the campaign as the assault rifle used by:
Shadow Company
Task Force 141
U.S. Marine Corps
U.S. Navy SEALs
U.S. Army Rangers
Model in-game is in fact the old 2nd generation model, and it has minor visual modifications, these include:
A staight cheek rest on the stock
The rear sight was chopped in a vertical half and they are mounted backwards.
The magazine has a correct capacity of 20-Rounds in multiplayer, but an incorrect capacity of 30-Rounds on singleplayer and no 30-Round magazines were ever created for the SCAR-H, altough it can be converted to accept 5.56Ć45mm N.A.T.O. 30-Round Magazines.
Correctly used by:
Shadow Company
Task Force 141
No comment on this one for obvious reasons.
Incorrectly used by:
U.S. Army Rangers
U.S. Marine Corps
U.S. Navy SEALs
The U.S. Army Rangers did adopt the SCAR rifle... the H Variant, not the CQC variant, the H variant is used by the 75th Ranger Regiment units only, the U.S. Marine Corps and the Navy SEALs on the other hand never adopted the CQC Variant of the SCAR-H for service.
Better Choices:
For the:
U.S. Army Rangers
U.S. Marine Corps
U.S. Navy SEALs
3rd Generation SCAR-H STD (U.S. Army Rangers/U.S. Navy SEALs).
A modified FN-FAL, designated as the "FAL", appears in-game as the main semi-auto rifle used by:
Brazilian Militia
Middle Eastern OpFor
Ultranationalists
VDV Airborne Troops
Model in-game is a FN-FAL that has moderate alterations, these include:
A ramp rear sight from the older FN-FAL
An A.R.M.S #18 M21/14 mounted on the reciever
The ribbed metal handguard of the StG-58 (Austrian produced version of the FN-FAL)
The stock is a mix between the FN-FAL 50.00 stock and the humped stock of the older FN-FAL.
The chargeing handle and 30-Round Magazine of the DSArms SA58 FAL rifle.
Incorrectly depicted as a semi-auto rifle.
The magazine incorrectly holds 20-Rounds on a 30-Round Magazine in multiplayer (fixed by equipping the Extended Magazine Attachment), but it has a correct capacity of 30-Rounds in the campaign.
Incorrectly used by:
Brazilian Militia
Middle Eastern OpFor
VDV Airborne Troops
Not another Airsoft Lookalike...
Better Choices:
In General: Genuine DSA SA58 OSW, Original FN-FAL.
The Gen 2 Magpul Masada, designated as the "ACR", appears in-game used by:
Shadow Company
Task Force 141
U.S. Army Rangers
Model in-game has moderate visual alterations including:
The Gen 2 Masada ambidextrous forward-mounted charging handle.
The early version of the handle seen in the 2007 SHOT Show, it is also found on the the A&K Airsoft Magpul Masada.
The rear sight of the Magpul MBUS.
The Gen 1 Masada front sight and the handguard with mounting rails on the left and right sides and it's equipped with a 10.5" barrel.
The Gen 1 Masada PMags.
Equipping the Extended Magazine attachment gives the "ACR" a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the Gen 2 Magpul Masada or the ACR in real life.
Pseudo-Incorrectly designated as the ACR in the game, the Masada production licence was given to Bushmaster Firearms international in 2008, which would redisign and produce the Masada into the ACR.
Correctly used by:
Shadow Company
Task Force 141
The Masada has low firepower but it has an exelent recoil and range, making it a perfect choice for the Shadow Company and Task Force 141.
Incorrectly used by:
U.S. Army Rangers
The U.S. Army Rangers never adopted the Magpul Masada for service or even used it as a training rifle.
Better Choices:
In General: Remington ACR.
For the U.S. Army Rangers: SIG-Sauer SIG516 Patrol.
The FN F2000 Tactical appears in-game as the bullpup assault rifle used by the F.S.B. and the Ultranationalists in the campaign.
Equipping the Extended Magazine attachment gives the F2000 Tactical a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the F2000 or its Tactical variant in real life.
Equipping the Red Dot Sight attachment, which is based on the 1.6x scope of the original F2000, can be mounted on the F2000 Tactical turning it into a pseudo-F2000, someting imposible for the F2000 Tactical due to the original F2000 1.6x scope being smaller for the F2000 Tactical mounting rail.
Incorrectly used by the F.S.B. and the VDV Airborne Troops in the campaign.
The IMI Tavor TAR-21 appears in-game as an additional bullpup used by:
F.S.B.
Inner Circle Ultranationalists
Spetsnaz
Task Force 141
U.S. Army Rangers
VDV Airbone Troops
Equipping the Extended Magazine attachment gives the TAR-21 a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the TAR-21 in real life.
Correctly used by:
Task Force 141
Task Force 141 knew of the reliability, versatility and ease to mantain of the TAR-21 so, it makes sence that the Task Force 141 would also use the TAR-21 as well, because of the previosly mentioned advantages.
Incorrectly used by:
F.S.B.
Inner Circle Ultranationalists
Spetsnaz
U.S. Army Rangers
VDV Airbone Troops
It is my honest personal opinion that the use of the TAR-21 by the F.S.B., Inner Circle Ultranationalists, Spetsnaz and the VDV Airborne Troops, CONTROVERSIAL, the Georgian Army used the TAR-21 durning the Russo-Georgian War of 2008, i don't think i need to explain further why this is a issue...
Better Choices:
For the F.S.B.: Kalashnikov AS-1 and AS-2 (as rare weapons for the F.S.B.).
For the Inner Circle Ultranationalists: Vektor CR-21.
For the Spetsnaz/VDV Airbone Troops: OTs-14 Groza.
For the U.S. Army Rangers: SRSS Bulldog (SOCOM 16 variant).
The FAMAS F1 apperrs in-game as yet another additional bullpup rifle used by the Inner Circle Ultranationalists, Spetsnaz and VDV Airbone Troops in the Campaign.
Incorrectly holds 30-Rounds on a 25-Round Magazine.
Equipping the Extended Magazine attachment gives the FAMAS F1 a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the FAMAS F1 in real life.
Incorrectly used by the Inner Circle Ultranationalists, Spetsnaz and the VDV Airbone Troops in the Campaign.
NO, the FAMAS was not used by the Russian Armed Forces, STOP ASKING.
An AUG HBAR appears in the campaign as the bullpup Light Machine Gun used by:
Cpt. John Price (The O.G.)
Inner Circle Ultranationalists
Spetsnaz
U.S. Navy SEALS
VDV Airborne Troops
In the campaign, the model of the AUG HBAR has been visualy alterted to resemble the AUG A2, evidenced by it's modified 20" barrel and its equipped with a Swarovski scope of the AUG A1 on RIS System, something imposible for both the AUG A2 and the AUG-HBAR, as the Swarovski scope is intregated on the AUG A1 model.
Incorrectly classified as an assault rifle (see AUG HBAR-T notes in the LMG Section for more details).
The magazine has an correct capacity of 30-Round Magazines in the campaign (see AUG HBAR-T notes in the LMG Section for more information on the magazines).
Incorrectly used by:
Inner Circle Ultranationalists
Spetsnaz
U.S. Navy SEALS
VDV Airbone Troops
According to IMFDB, the FSB Spetsnaz and the VDV Airborne Troops used the AUG A1 as part of a test program in the 2000s and it would be briefly used in the Russo-Georgian War of 2008, but it has been since phased out of service, so, it's usage by the Inner Circle, VDV Airborne Troops and Spetsnaz is incorrect and innacurate; in another note, the U.S. Navy SEALs never adopted the AUG for service.
Correctly used by:
Cpt. John Price
HE IS BRITISH RAMBO! so he can use the AUG HBAR whatever it feels like it, still though...
Better Choices:
In General: Steyr AUG A3, L85A2 Theatre Entry Standard.
The Mk 14 Mod 1 EBR appears designated as the "M14 EBR" in the campaign used by:
Task Force 141
U.S. Army Rangers
U.S. Navy SEALs
Zakhaev Airport Security Guards
Incorrectly designated as the "M21 EBR" in multiplayer.
Technicaly incorrectly classified as a sniper rifle.
Correctly used by:
Task Force 141
U.S. Navy SEALs
The Task Force 141 uses the "M14 EBR" as their main DMR of choice, it's use by the U.S. Navy SEALs is correct as well.
Incorrectly used by:
U.S. Army Rangers
Zakhaev Airport Security Guards
Russian Law Enforcement Units (Zakhaev Airport Security Guards) never adopted the Mk 14 Mod 1 EBR for service, the U.S. Army Rangers never adopted the Mk 14 Mod 1 EBR for service (as far as my research goes).
The Steyr AUG HBAR-T appears as the "AUG HBAR" available only in multiplayer.
it's the same AUG from the the campaign, with the only notable difference that the model in-game in multiplayer is correctly modeled after the AUG HBAR-T, albeit with some minor visual alterations, including:
The standard AUG Foregrip is missing (fixed by equipping the Grip Attachment)
An M240 carry handle mounted in the barrel
An unusable bipod
The multiplayer version of the AUG-HBAR-T comes with a extended capacity of 42-Rounds Magazine by default, but the Extended Magazine Attachment has an incorrect capacity of 63-Rounds on a 100-Round Extended Magazine (likely for balancing reasons).
The FN M240B General Purpose Machine Gun appears in-game used by:
Afghan National Army
Inner Circle Ultranationalists (Used by Makarov's Goons in THAT ONE mission which name i refuse to mention, later appears in the mission "Loose Ends" that ended up in the arsenal of the Inner Circle somehow)
Shadow Company
Spetsnaz
Task Force 141
U.S. Army Rangers
U.S. Navy SEALs
VDV Airbone Troops
The M240 uses a 100-Round Underside-Mounted Belt Box, someting impossible for the M240 beacuse of the following reasons:
1) No such 100-Round Bottom-Mounted Box Magazines were ever made for the M240 in real life
2) The M240 does not have a underside attachment point to attach a ammo box
3) Due to the design of the M240, mounting an underside-mounted belt box would block the casing ejection port
4) The design of the underside-mounted belt box on the M240 is a mix of the M249 Belt Box with PKM-style grooves.
Equipping the Extended Magazine attachment gives the M240 a 200-Round capacity belt-box, no such 200-Round capacity belt-box were ever produced for the M240 in real life.
Correctly used by:
Afghan National Army
Shadow Company
Task Force 141
U.S. Army Rangers
U.S. Navy SEALs
Incorrectly used by:
Inner Circle Ultranationalists
Spetsnaz
VDV Airbone Troops
Better Choices:
In General Design: Genuine 50-Round M240B Combat Ammo Belt Bag Pack with an optional custom made 100-Round Soft Belt Bag.
The RPD Light Machine Gun appears in-game used by:
Brazilian Militia
Inner Circle Untranationalists
Middle Eastern OpFor
Shadow Company
Spetsnaz
Task Force 141
VDV Airbone Troops
Model in-game is equipped with a modified IO Inc SCOP0040 scope mount, the same scope mount used in the "AK-47", it should be noted that the scope mount has been chopped in half to facilitate the RPD reloading procedure.
The RPD Has a correct 100-Round Drum-Magazine capacity in-game, but equipping the Extended Magazine attachment gives the RPD a 200-Round capacity magazine, no such 200-Round capacity magazines were ever produced for the RPD in real life, however, custom made 125-Round Drum-Magazines were used by MACV-SOG units in Vietnam.
Correctly used by:
Brazilian Militia
Inner Circle Untranationalists
Middle Eastern OpFor
Incorrectly used by:
Shadow Company
Spetsnaz
Task Force 141
VDV Airbone Troops
The RPD was phased out of service from the Russian Army and its branches since 1969 and it's use by Shadow Company units makes no sence.
Better Choices:
For the Brazilian Militia (as an additional choice): Madsen Machine Gun.
For the Middle Eastern OpFor (as additional choices): MG3, RPK, Vz. 26, Vz. 59.
The L86A1 Light Support Weapon, designated as the "L86 LSW", appears in-game in the campaign Mission "Loose Ends" and the SpecOps Mission "Estate Takedown", somehow, three L85 LSWs ended up in the armory of the Inner Circle Ultranationalists (...WHAT!?).
Model in-game is the A1 variant, identifiable by it's round chargeing handle, the model also has moderate visual alterations, including:
A modified L85 handguard
A carry handle from the M240 mounted on the barrel
A strip of Picatinny rails replaces the dovetail mount at thre top of the "L86 LSW"
Another set of Picatinny rails on each side of the receiver
The STANAG Magazine has been replaced by a MDG3 120-Round Drum Magazine which has an incorrect capacity of 100-Rounds, the drum-mag feed chute is too short to fit in the "L86 LSW"
Equipping the Extended Magazine attachment gives the "L86 LSW" a 200-Round capacity belt-box, no such 200-Round capacity belt-box were ever produced for the L86A1 in real life.
Incorrectly used by the Inner Circle Ultranationalists in the campaign.
Despite being in-game at launch, it is not used by the Task Force 141 in the campaign in any way.
Better Choices:
In General: L86A2 with proper 30-Round STANAG Magazine and custom made 100-Round Beta C-Magazine.
Better Choices for the Inner Circle Ultranationalists: INSAS LMG, RPK-74.
The Barrett M82, classified in-game as the "Barrett .50Cal", appears as the main heavy sniper rifle used by:
Inner Circle Ultranationalists
Spetsnaz
Task Force 141
U.S. Navy Seals
VDV Airbone Troops
Model in-game has some minor visual alterations, including a M82CQ-style shorter barrel and incorrect ejection ports on both sides of the receiver.
Equipping the Extended Magazine attachment gives the Barrett .50Cal a 15-Round capacity magazine, no such 15-Round capacity magazines were ever produced for the Barrett M82 in real life.
The Cheyenne Tactical M200 Intervention, simply known as the "Intervention" for short, appears in-game as the main heavy bolt-action sniper rifle used by:
Shadow Company
Spetsnaz
Task Force 141
U.S. Army Rangers
U.S. Navy Seals
VDV Airborne Troops
Model in-game of the Intervention has a minor visual alteration: an unusable AN/PEQ-2 laser unit mounted on the RIS Rail system which magicaly disappears when the ACOG Sight Attachment is equipped.
The intro of the Mission "Just Like Old Times" incorrectly depicts the Intervention as a anti-material sniper rifle, where in reality it is used as a anti-personnel sniper rifle.
Correctly used by:
Shadow Company
Task Force 141
Incorrectly used by:
Spetsnaz
U.S. Army Rangers
U.S. Navy Seals (Altough, a source indicates that the Intervention is in use by Navy SEALs units, but this has not been confirmed)
VDV Airbone Troops
It seems that all of the branches/factions/sides tried to pull their inner MLg 360 nO ScoPe GaMeR nonsence into this game.
The Walther WA 2000, designated as the "WA2000", appears in-game as the the only bullpup sniper rifle in the campaign used by:
Inner Circle Ultranationalists
Shadow Company
Spetsnaz
VDV Airborne Troops
Incorrectly holds 10-Rounds on a 6-Round Magazine in the campaign, but has a correct 6-Round Capacity Magazine in multiplayer.
Equipping the Extended Magazine attachment gives the WA2000 a 15-Round capacity magazine, no such 15-Round capacity magazines were ever produced for the WA2000 in real life.
Incorrectly used by:
Inner Circle Ultranationalists
Shadow Company
Spetsnaz
Only 176 WA2000s were produced and production of the WA2000 stopped in November of 1988, because of that, it's use by the above mentioned factions is incorrect and innacurate, even it's use by the Inner Circle Ultranationalists makes no sence at all (and to be honest, the WA2000 should be a multiplayer only weapon in my opinion).
The AA-12 CQB, classified as the AA-12, appears in-game used by:
Inner Circle Ultranationalists
Spetsnaz
Shadow Company
Task Force 141
U.S. Army Rangers
U.S. Navy SEALs
VDV Airborne Troops
Model in-game of the AA-12 has minimal visual alterations, including:
A custom-made folding chargeing handle
A rail system with custom-made flip-up front and rear sights
The AA-12 has a correct capacity of 8-Shells Magazine in the game, but the Extended Magazine Attachment has an incorect capacity of 16-Shells instead of 20 or 32-Shells and the Extended Magazine Attachment is incorrectly depicted as a round box magazine instead of a round drum magazine.
Correctly used by:
Shadow Company
Task Force 141
Incorrectly used by:
Inner Circle Ultranationalists
Spetsnaz
U.S. Army Rangers
U.S. Navy SEALs
VDV Airborne Troops
In 2004, the AA-12 was demostrated for possible adoption by the U.S. Marine Corps, however, as of writing of this note and as far my research goes, it appears that the AA-12 was never adopted for any military service.
Better Choices:
In General: Genuine AA-12 with properly depicted extended round-drum magazines.
For the Inner Circle Ultranationalists: Baikal MP-155K.
The Winchester Model 1887 appears in-game as the only lever-action shotgun used by:
Brazilian Militia
Inner Circle Ultranationalists
Spetsnaz
Model in-game is on a Terminator II: Judgment Day-style modificaton.
Incorrectly used by:
Brazilian Militia
Inner Circle Ultranationalists
Spetsnaz
The WM1887 has been out of production since 1931, it was never adopted for military service and it's use by the Brazilian Militia, Inner Circle and the Spetsnaz makes no sence since the M1887 it's too dated and unpractical to use.
Better Choices:
For the Brazilian Militia: Smith & Wesson 916.
For the Inner Circle Ultranationalists: Baikal MP-133.
For the Spetsnaz: KS-23 (the KS-23 should be avaliable to the VDV Airborne Troops as an additional choice).
A Double Barrel Sawn-off shotgun appears in-game used by the Brazilian Militia and the Task Force 141.
Model in-game is based of the Sears Ranger, it is correcty depicted with two triggers for firing two shots at the same time or one at the time (if the Dual-Wield Attachment is equipped), but the Create-a-Class picture of the Ranger is depicted with only one trigger.
Incorrectly depicted as able to eject the shells upon opening instead of manualy removing the shells upon opening.
Incorrectly used by the Brazilian Militia and Task Force 141.
it's use by the Brazilian Militia and the Task Force 141 makes no sence since the Sears Ranger would be too dated and unpractical to use.
An "Striker" appears in-game as the high-capacity, drum-revolver shotgun used by:
Inner Circle Ultranationalists (Used by one of Makarov's goons in THAT ONE Mission that i shall not name)
Spetsnaz
Task Force 141
VDV Airborne Troops
Model in-game is a mix of the original Armsel Protecta and the Sentinel Arms Striker-12 with some moderate visual alterations, these include:
The automatic ejection capabilities and the large shell deflector of the Armsel Protecta
The 12" Barrel of the Sentinel Arms Striker-12
A weirdly designed spike-looking winding key
A stangely modeled protruded muzzule
The rear drum advance level that is avaliable in later models of the Striker-12 is missing on the in-game model
Incorrectly used by:
Inner Circle Ultranationalists
Spetsnaz
Task Force 141
VDV Airborne Troops
The "Striker" is on the same situation with the Ranger and WM1887 shotguns, too dated and unpractical to use, the only countries that adopted the Striker-12 for use are Israel, Iraq and South Africa (as far as my research goes).
Better Choices:
In General: Genuine Penn Arms Striker-12.
For the Inner Circle Ultranationalists/VDV Airborne Troops: MTs-255.
The Benelli M4 Super 90, classified as the "M1014", (again) appears in-game as the only semi-auto shotgun used by:
Brazilian Militia
Inner Circle Ultranationalists
Shadow Company
Spetsnaz
Task Force 141
U.S. Army Rangers
U.S. Navy SEALs
VDV Airborne Troops
Model in-game has some minor alterations, these include:
A Surefire triple-rail receiver
An unusable underbarrel flashlight
An unusual 1st person flat sight plane
In the campaign, it has an incorrect capacity of 7-Shells in the tube, the Extended Magazine Attachment has an incorrect capacity of 6-Shells in the tube intead of 5 or 7 Shells but overall it's 4-Shell capacity tube is correct.
Correctly used by:
Shadow Company
Task Force 141
U.S. Army Rangers
U.S. Navy SEALs
Incorrectly used by:
Brazilian Militia (The Brazilian Army adopted the M1014 as their main semi-auto shotgun for service, even if the Brazilian Militia did got the M1014, it would be still out-of-place that they use such a high-grade shotgun)
The Franchi SPAS-12 appears in-game as the pump-action shotgun used by:
F.S.B.
Inner Circle Ultranationalists
Shadow Company
Task Force 141
U.S. Army Rangers
VDV Airborne Troops
Model in-game has one minor alteration: A rail bolted top (that's pretty much in).
Equipping the Extended Magazine attachment gives the SPAS-12 a 16-Shells capacity tube, no such 16-Shells capacity tubes were ever produced for the SPAS-12 in real life.
Incorrrectly depicted as pump-action only, the SPAS-12 is select fire in real life.
Incorrectly used by:
F.S.B.
Inner Circle Ultranationalists
Shadow Company
Task Force 141
U.S. Army Rangers
VDV Airbone Troops
The SPAS-12 has been out of production since the 2000s and adoption the SPAS-12 by the above mentioned branches/factions/sides would make no sence since the SPAS-12 was meant for Law Enforcement/Police use (it's use by the F.S.B. does not count and to be honest, it should be a multiplayer-only shotgun in my personal opinion).
Better Choices:
In General: Proper Select-Fire SPAS-12.
For the F.S.B./VDV Airborne Troops: Molot Bekas-12M, RMB-93.
For the Inner Circle Ultranationalists: IZh-81, TOZ-94.
The Winchester Model 1200 appears only in the bonus Mission "Museum".
The model in-game has an ATI Shotgun Standard Forend on the manual pump, an ATI Classic Heatshield, including Sights, Speedfeed pistol grip stock and the sights are incorrectly mounted on the receiver instead of the Heatshield.
In the Trailer of Modern Warfare 2, the F.S.B. used the WM1200 as their main pump-action shotgun, as a placeholder that was changed with the very incorrect SPAS-12.
The WM1200 was ported from Call of Duty 4: Modern Warfare.
Strangely enough, in the Polish release of Modern Warfare 2, the WM1200 does appears in the campaign used by the Brazilian Militia and the Ultranationalists, this is obviously incorrect and innapropiate.
The KAC Masterkey appears as an attachment mounted on the "AK-47", "FAL" and SCAR-H CQC used by:
Brazilian Militia
Shadow Company
Spetsnaz
Task Force 141
U.S. Army Rangers
VDV Airborne Troops
In the campaign, it has an incorrect capacity of 7-Shells in the tube, in multiplayer, it has a semi-realistic but incorrect capacity of 4-Shells instead of 3+1-Shells.
Correctly used by:
Shadow Company
Task Force 141
Incorrectly used by:
Brazilian Militia
Spetsnaz
U.S. Army Rangers
VDV Airborne Troops
According to IMFDB, the KAC Masterkey was used as an experimental weapon in the 1980s and it was only used by the U.S. Delta Force and U.S. Marine Corps and it's experimental field testing phase has been concluded and/or canceled since the 1990s, the U.S. Army Rangers never adopted the Masterkey for service.
Better Choices:
For the Brazilian Militia: Custom off-mount with zipties with a Sawn-off, Stockless Smith & Wesson 916.
For the Spetsnaz/VDV Airborne Troops: Custom rail mount with a Sawn-off, stockless Molot Bekas-12M.
The Saab Bofors Dynamics M136 AT4, classified as the "AT4" in the campaign and "AT4-HS" in multiplayer, appears in-game used by:
Spetsnaz
Task Force 141
U.S. Army Rangers
U.S. Navy SEALs
In multiplayer, it is incorrectly depicted as a rocket launcher (...kind of), able to be reloaded and having a heat-seeking function (the "AT4-HS" possibly stands for Heat Seeking), as it's is able to lock on into aircraft, the AT4 in real life is a man-portable recoiless rifle and cannot lock into aircraft.
Correctly used by:
Shadow Company
Task Force 141
U.S. Army Rangers
U.S. Navy SEALs
Incorrectly used by:
Spetsnaz
In the Mission "The Only Easy Day... Was Yesterday" several AT4s are seen lying around the Oil Rig... where did the Spetsnaz got AT4s?
The FIM-92 Stinger appears as the main anti-air rocket launcher used by:
Task Force 141
U.S. Army Rangers
Model in-game lacks the IFF (Identificator Frienly Foe) folding antenna on the right side of the weapon.
The Stinger is not appropiately set up by the character, you have to place the BCU (Battery Coolant Unit) cartridge into the weapon to fire, which the battery only has 45 seconds of coolant and power, then wait between 3-5 seconds in order to fire the Stinger, the missile is also incorrectly depicted as seeking it's target as soon the missile leaves the tube, instead of flying in a straight line for 660 feet before tracking it's aerial target.
Correctly used by:
Task Force 141
U.S. Army Rangers
Incorrectly used by:
Spetsnaz
VDV Airbone Troops
In the Missions "Wolverines" and "The Only Easy Day... Was Yesterday", several Stingers are seen lying around these missions... where did the Spetsnaz and the VDV Airbone Troops got Stingers?
Better Choices for the Spetsnaz/VDV Airbore Troops: 9K34 Strela-3, 9K333 Verba.
An airsoft replica of the M203 underbarrel grenade launcher, mounted on the ACR, M4A1, M16A4 and SCAR-H CQC, (again) appears as the main underbarrel grenade launcher used by:
Afghan National Army
Inner Circle Ultranationalists
Shadow Company
Spetsnaz
Task Force 141
U.S. Army Rangers
U.S. Navy SEALs
U.S. Marine Corps
VDV Airborne Troops
In multiplayer, excluding the "AK-47", in can be attached to almost all rifles in the game, which is incorrect.
Model in-game is (again) in fact an airsoft replica, identifiable by it's lack of a RIS mount and lack of a trigger guard.
Incorrectly used by:
Inner Circle Ultranationalists
Spetsnaz
VDV Airbone Troops
(Kind of) Correctly used by:
Afghan National Army
Task Force 141
U.S. Army Rangers
U.S. Marine Corps
U.S. Navy SEALs
Better Choices:
In General: Genuine M203.
For almost all assault rifles: Any apropiate underbarrel greande launcher attachment for its parent weapon.
The GP-30 appears (again) in-game as the main underbarrel grenade launcher that can only be equipped on the "AK-47" used by:
Brazilian Militia
Middle Eastern OpFor
Spetsnaz
VDV Airbone Troops
Incorrectly labeled as the GP-25 in-game (again), identifable by its quadrant sight, the GP-30 quadrant sight is mounted on the right-hand side, while the GP-25 has it's quadrant sight mounted on the left-hand side.
Incorrectly uses a western-made 40MM grenade instead of the more adecuate VOG-25 40mm grenade.
The M2HB Browning appears first and only in the Mission "The Hornest Nest" used by the Brazilan Militia mounted on the back of a Technical truck in the campaign.
Model in-game lacks the ammunition box and, if used, has infinite ammo and the 1st person model hands are missing (Roach must be a Psyker to fire and feed the M2HB Browning... HerEsY!).
Despite being in-game at launch, it is not mounted on the Humvees in the Mission "Team Player" in the campaign in any way (for some unfathomable reason).
The Bofors 40mm, General Electric GAU-12/U Gatling Gun and the M102 105mm Howitzer, used in the Spectre AC-130, appears in the SpecOps Co-Op Mission "Overwatch" in-game.
AGM-114 Hellfire
The AGM-114 Hellfire, mounted on the MQ-1 Predator, appears in-game as the main remote piloted aircraft used by the VDV Airborne Troops and the U.S. Air Force.
"Correctly" used by the U.S. Air Force in the campaign (As support for the Task Force 141 and the U.S. Army Rangers).
Incorrectly used by the VDV Airborne Troops in the campaign.
Explosives[]
Weapon in-game
Notes
M67 Hand Grenade
The M67 Hand Grenade appears as the main fragmentation grenade used by all Branches/Factions/Sides in the campaign.
Correctly used by All U.S. Branches/Factions/Sides, Afghan National Army, Shadow Company.
Incorrectly used by All Russian Branches/Factions/Sides, Brazilian Militia, Inner Circle Ultranationalists, Middle Eastern OpFor, Task Force 141 (kind of), VDV Airborne Troops.
Better Choices:
For the Brazilian Militia: Mk 2 Grenade.
For the Inner Circle Ultranationalists: Soviet F-1 Grenade.
For the Middle Eastern OpFor: Arges Type HG 84 Grenade.
For the Spetsnaz/VDV Airborne Troops: RGO/RGN Grenades, RGD-5 Grenade.
For the Task Force 141: L109 Grenade.
M18A1 Claymore
The M18A1 Claymore appears in the campaign and multiplayer used by Task Force 141 and the U.S. Army Rangers.
Correctly used by Task Force 141 and the U.S. Army Rangers.
Incorrectly depicted as proximity detonated, real life claymores are detonated via it's M57 clacker hand detonator.
C4 Explosive
The Composition C-4 Explosive (or C4 for short), appears in-game as the main remote detonated charge used by the Task Force 141 and the U.S. Army Rangers in the campaign.
Bizzardly enough, the M57 firing device AKA Clacker, is used to call in some of the killstreaks in multiplayer as it was a radio.
"Breaching Charge"
A "Breaching Charge" refered in-game as the "Frame Charge", appears in the Campaign and SpecOps modes, used by Task Force 141.
Non-Lethal/Tactical Grenades[]
Weapon in-game
Notes
M84 Stun Grenade
The M84 Stun Grenade appears in-game as taking the role of both the Flashbang and Stun grenade used by all Branches/Factions/Sides.
Flashbang grenades have a green stripe, while Stun grenades have a red stripe, it is imposible for the M84 Stun Grenade to have separated grenades that have separarated effects (both the blinding and stunning effect), as the grenade in question cause both effects at the same time upon detonation.
Correctly used by All U.S. Branches/Factions/Sides, Shadow Company, Task Force 141.
Better Choices for actual Flashbang grenades: Drofa Flashbang grenade, M7290 Flashbang grenade.
Better Choices for actual Stun grenades: Fakel Stun grenade, M1A1 Stun grenade.
M83 Smoke Grenade
The M83 Smoke Grenade appears in-game as the standard smoke grenades for all factions in the campaign, SpecOps and multiplayer.
Incorrectly has a M18 Smoke Grenade texture, M18 Smoke Grenades can only generate colored smoke.
Correctly used by All U.S. Branches/Factions/Sides.
Better Choice: Genuine M83 Smoke Grenade (or just replace the texture in the game files).
Unknown Smoke Grenade
An unknown smoke grenade of indeterminate origin appears attached on several models of the Inner Circle Ultranationalists.
The labels on the unknown grenade reads "MA 10 SMOKE GREEN", no such MA 10 Smoke grenade has even been produced or exists in real life.
Knifes and Bladed Weapons[]
Weapon in-game
Notes
Blackhawk Tatang
The Blackhawk Tatang appears in-game avaliable used by all Branches/Factions/Sides in the campaign and multiplayer, it is also an optional secondary for the left hand for all pistols in multiplayer and also avaliable as a trowable knife taking the grenade slot as well.
Correctly used by: Shadow Company, Task Force 141.
Incorrectly used by All Branches/Factions/Sides.
Better Choices: Any Branch/Faction/Side accurate standard issue knife.
Boker Plus Tactical Tanto Fixed
The Boker Plus Tactical Tanto Fixed appears first and only in the campaign ans the "Combat Knife", used by General Shepherd in the final stage of the Mision "Endgame".
Weapon Attachments[]
Attachment in-game
Notes
"Red Dot Sight"
A ficticious Red Dot Sight appears in-game as an attachment for almost all weapons used by all Branches/Factions/Sides in the campaign.
Model in-game is a model mix of the Docter and Burris Fastfire 3 red dot sights, in real life both of these sights are meant to be mounted into pistols, the model has been enlarged to pass it as a red dot sight for almost all weapons.
If the "Red Dot Sight" attachment is equipped on the F2000 or TAR-21, the F2000 wil be equipped with it's teplescopic sight which uses an incorrect red dot sight (see F2000 notes for details) and the TAR-21 will be equipped with the MARS Sight which is correct.
Better Choices
In General: Elbit Falcon MK II Optical Gunsight, Aimpoint CompM2 Gunsight.
For all Branches/Factions/Sides: Any accurate red dot sight or equivalent attachment for it's parent weapon.
EOTech551
The EOTech551 sight appears in-game as the "Holographic Sight" used by all Branches/Factions/Sides in the campaign.
Model in-game has the night vision mode button on the control panel, indicating that this is the 551 model of the EOTech sight.
Incorrectly has its two knobs on the left side and it's protective shroud are missing.
Better Choices:
In General: Genuine EOTech551 Holographic Sight, Bushnell HOLOsight.
For all Branches/Factions/Sides: Any accurate holographic sight or equivalent attacment for it's parent weapon.
Trijicon ACOG 4x32 ECOS
An Trijicon ACOG 4x32 ECOS sight appears in-game as the "ACOG Sight" used by all Branches/Factions/Sides in the campaign.
Model in-game is based on a airsoft model, as evidenced by it's Trijicon TA51 mount, real life AGOG Sights use the ECOS Scope Mount, it's back up rear sight is missing, instead, its BUIS it's (for some unfathomable reason) mounted backwards and modeled to be taller to compesate it's lack of the red dot mount.
If the "ACOG SIght" is equipped on the L86 LSW, it will be the SUSAT Scope model, this is correct.
Better Choices:
In General: Genuine Trijicon ACOG 4x32 ECOS sight.
For all Branches/Factions/Sides: Any accurate ACOG sight or equivalent attacment for it's parent weapon.
Swarovski Scope
The Swarovski Scope from the AUG A1 appears incorrectly mounted on a ficticious rail mounting system on the "AUG HBAR" (AUG A2 mockup) in the campaign.
Better Choice: Genuine AUG A3 Swarovski Scope (see "AUG HBAR" notes section for details).
"Heartbeat Sensor"
A "Heartbeat Sensor" appears in the game as the main "Infantry Detection Device" used by:
Spetsnaz
Shadow Company
Task Force 141
VDV Airborne Troops
Model in-game is inspired by the M314 Motion Tracker from the Alien movie franchise.
Heartbeat Sensors do exist in real life, but not in the way is depicted in-game, tecnology is (well... was, at the time of 2009 and 2016) not advanced enough to make a "Heartbeat Sensor" that portable, no Army in real life has ever adopted a "Heartbeat Sensor" for military service.
Closing Statement[]
And there you go guys a list noteing every weapon innacuracies and factual errors in MW2 and suggesting better Branch/Faction/Side-Military/Themed accurate choices of weapons for the game, honestly this was a lot harder than i thought, i knew that MW2 had a lot of weapon mistakes, but not this BIG amount of mistakes, seriously, did Infinity Ward even bother to investigate at all? However, all of my research make me realize one important point...
Why having Branches/Factions/Sides using incorrect and inapropiate weaponry in videogames based in real life is a VERY SERIOUS (AND VERY STUPID) PROBLEMand why having Branches/Factions/Sides using Military/Theme accurate weaponry DOES. MATTER.
Now, you maybe thinking: "But VolkNet, it's just a videogame, factions using incorrect weapons in the campaign is not a big issue" and... yes, you are right, it is just a videogame and it's not a big issue... IF THE YEAR WAS 2009!!! If MW2 was a multiplayer only game i would have no issues with this, you see, back in 2009, people would play any FPS videogame campaign, regardless if any real life X Branch/Faction/Side (or ficticious X Branches/Factions/Sides inspired by real life Y Branches/Factions/Sides) used incorrect Y Weapon(s) in the campaign, but as years went on, gaming standars went higher and higher, to the point that the whole "make any branches/factions/sides use any weapon, regardless of their country of origin in the campaign" doesn't work anymore.
Take for example the Russian Ultranationalists (AKA Soviet Union 2.0, not to be confused by Makarov's Inner Circle Ultrantionalists), for a Faction calling themselves Ultranationalists... they use a lot of Western/European N.A.T.O. Weaponry, that doesn't sound very Ultranationalist to me, i mean c'mon... the name ULTRANATIONALIST is a BIG givaway, while some of their Internal Troops (such as the F.S.B. and Police/Law Enforcement Units) use western/european-made weaponry, they use them in very few, very limited numbers for testing and protection purposes, the Ultranationalist party either won the previous war or won the Elections in the Original Modern Warfare universe, they have access to the entire Russian arsenal and manufacture, yet Infinity Ward, in their infinite wisdom and for some unfathomable reason (probably because Bobby Kotick AKA: The Satan of Videogames, AKA Greedy Mother******, AKA That colossal ****, ordered to rush the development of the game), have them use Western/European N.A.T.O. made weaponry, the real life Russian Army and Internal Troops have a nationalistic pride in using their domesticaly made weaponry, without having a single shadow of a doubt against using their own country-made weaponry on the battlefield, in other words, the Ultranationalist controlled army and it's branches should be using weapons MADE.IN.RUSSIA! NOT Western/European N.A.T.O. Weaponry!
Another example is Mararov's Inner Circle Ultranationalists (AKA Soviet Union Copycats) they fall in this category as well, but since they were ousted from the new Ultranationalist goverment (because Makarov and it's followers radicalism was way too extreme, even for the new Ultranationalist goverment), lost all access to the Russian Army arsenal, they have to go resouceful mode, AKA becoming gun smuggling terrorists, giving them access to foreigner weapons mentioned in the above article, they should also have access to firearms used by the Russian Army as well, but in very limited quantities.
Yet another example is the Brazilian Militia and the Middle Eastern OpFor (again, potentialy the Taliban), these groups are also armed with a lot of high grade Western/European N.A.T.O. Weaponry that should not be avaliable for these groups, as they would not be able to afford said weapons, they should be using localy avaliable weapons from their respective countries, if these groups indeed got Western/European N.A.T.O. weaponry, it should be in very rare, very limited quantities.
Even yet another example more is the Shadow Company and Task Force 141, for Task Force 141, a supposedly multinational elite task force and the Shadow Company, a supposedly elite PMC/Private Army, using out-of-place weapons mentioned in the above article as well, these groups have full support from the respective goverments, or investors in the case of the Shadow Company, Task Force 141 should have access to the best high-grade weapons that they countries of origin (or N.A.T.O. Members) should offer, and the Shadow Company should have access only to the best high-grade weapons they can get.
One last example is the Afghan National Army, U.S. Marine Corps (why these guys are not playable...) U.S. Navy SEALs and the U.S. Army Rangers, the arsenal of these factions is mostly okay, with a few errors here and there mentioned in the above article, just a few corrections and replacements here and there via modding and that's it, problem solved.
However, if you for some reason or another, still don't see or think that this is not a serious problem, just look at any Call of Duty or any game released before COD4 and afterwards, we have the Africa Militia from MW3 using the FAD, a peruvian-made bullpup rifle, the FAD was never exported outside Peru... how did they even got ahold of those?! The Federation of the Americas (AKA Every Centeal and South America Country Unified with the Communist Venezuelan Idelology), the main antagonist faction of COD: Ghosts using out-of-place weapons, such as the outdated AK-12 prototype, the American LSAT LMG, the Korean Daewoo K7, the German Panzerfaust-3 IT and a very incorrect depiction of the VSSK Vykhlop, even the supposedly ultra realistic MWI-2019, MWII-2022 and the (Soon To-Be-Released) MWIII-2023 fall in this category as well.
WAIT! Still not conviced? well... how about: this, or this... THING...
*SIGH* Anyway, this concludes the Weapon Inaccuracies in MW2 (2009) list, it was fun but downright infiuriating to write, hope you enjoy reading the entries i wrote, did i write some mistake? have better choices than mine? Let your comments below and i will correct them if i can.